Virtual Agents

Cicero

Public Speaking Training with Interactive Virtual Audiences

Tardis

Rehearsing for Job Interviews with Virtual Recruiters

Perceptive Patient

Perceptive Virtual Patients for Improving Medical Communication

Towards Narrative-Driven Atmosphere for Virtual Classroom

We propose the integration of interactive narrative techniques for audience atmosphere generation in Virtual Reality (VR) training systems. Such a combination provides a number of advantages when compared with current atmosphere generation techniques …

NADIA - Neural network driven virtual human conversation agents

Advances in artificial intelligence and in particular machine learning and neural networks have given rise to a new generation of virtual assistants and chatbots. Within this work, we present NADiA - Neurally Animated Dialog Agent - that leverages …

A generic platform for training social skills with adaptative virtual agents

We present a versatile system for training social skills with interactive virtual agents reacting to the user's automatically assessed performance.

NADiA - Towards neural network driven virtual human conversation agents

Advances in artificial intelligence and machine learning - in particular neural networks - have given rise to a new generation of virtual assistants and chatbots. Within this work, we describe the motivation and architecture of NADiA - Neurally …

A Methodology for the Automatic Extraction and Generation of Non-Verbal Signals Sequences Conveying Interpersonal Attitudes

IEEE In many applications, Embodied Conversational Agents (ECAs) must be able to express various affects such as emotions or social attitudes. Non-verbal signals, such as smiles or gestures, contribute to the expression of attitudes. Social attitudes …

Perception of virtual audiences

A growing body of evidence shows that virtual audiences are a valuable tool in the treatment of social anxiety, and recent works show that it also a useful in public-speaking training programs. However, little research has focused on how such …

Emotion and Attitude Modeling for Non-player Characters

Within this chapter, we are presenting how game developers could take inspiration from the research in Embodied Conversational Agent to develop non-player characters capable of expressing believable emotional and social reactions. Inspired by the …